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BEGIN:VEVENT
DESCRIPTION:Join the Atlanta chapter for its October 2020 meeting\, which w
ill be held virtually on October 22\, 2020.\n\nThis month\, a presentation
will be given by one of the Atlanta chapter's own\, Matt Corrado. He will
be giving a presentation based on his paper that was in the 2018 INCOSE I
nternational Symposium. See the abstract below.\n\nSee the meeting flyer f
or more details\nAtlanta October 2020 Meeting Information\n\nAbstract:\nAs
more organizations transition from traditional document-centric systems e
ngineering to a model-based approach\, many are challenged to train their
staff in new languages\, tools\, and methodologies\, while managing the ex
pectations of stakeholders and their expected model outcomes. In particula
r\, challenges associated with learning a new modeling language and develo
ping skills in the &lsquo\;art&rsquo\; of modeling present organizations w
ith formidable obstacles to realizing this transition. This paper hypothes
izes that systems engineers may more readily learn how to correctly model
with SysML\, and develop intuition about the art of modeling and using pat
terns\, if their learning references a commonly and thoroughly-understood
subject\, such as a board game. This paper presents a case for the use of
board games as subject matter for new modelers. It demonstrates the concep
t with a sample model of Hasbro&rsquo\;s popular board game\, Monopoly\, a
nd discusses the limitations of this approach and potential adaptations th
at may broaden the applicability of the learned skills to projects. Finall
y\, results from a small feasibility assessment and concepts for more form
al study to evaluate the hypothesis are presented. \;\n\nSpeaker Bio:\
nMatt is a 2020 graduate of Georgia Tech with a Bachelor's Degree in Aeros
pace Engineering. Over the course of his undergraduate degree\, Matt compl
eted internships in areas spanning from Model-Based Systems Engineering to
Thermal and Fluids Analysis at organizations including NASA Glenn Researc
h Center\, The Aerospace Corporation\, and SpaceX. Currently\, Matt is pur
suing a Master's Degree in the department of Aeronautics and Astronautics
at the Massachusetts \;Institute of Technology where\, \;under an
NSF Graduate Research Fellowship\, \;he researches spacecraft electric
propulsion in MIT's Space Propulsion Laboratory.\n\nAgenda (EDT):\n5:00 -
5:30 : President's Remarks\n5:30 - 6:00 : Program\n\nVenue:\nVIRTUAL - Se
e GlobalMeet call-in information\n\nPARTICIPANT GlobalMeet Join Details -
Join as GUEST\nMeeting Details Web Address: https://incose.pgimeet.com/INC
OSE_GMSix\nAccess Number: 1-605-475-5604\nGuest Passcode: 460 320 4248
DTEND:20201023T010000Z
DTSTAMP:20240329T070924Z
DTSTART:20201023T000000Z
LOCATION:
SEQUENCE:0
SUMMARY:Atlanta October 2020 Meeting - "Using Board Games as Subject Matter
in Developing Expertise in Model Based Systems Engineering"
UID:RFCALITEM638472749648463978
X-ALT-DESC;FMTTYPE=text/html:Join the Atlanta chapter for its October 2020
meeting\, which will be held virtually on October 22\, 2020.
\n
\nThis month\, a presentation will be given by one of the Atlanta chapter'
s own\, Matt Corrado. He will be giving a presentation based on his paper
that was in the 2018 INCOSE International Symposium. See the abstract belo
w.
\n
\nSee the meeting flyer for more details
\nAtlanta October 2020 Meeting Information
\n
\nAbstract:
\nAs more organizations transition from
traditional document-centric systems engineering to a model-based approach
\, many are challenged to train their staff in new languages\, tools\, and
methodologies\, while managing the expectations of stakeholders and their
expected model outcomes. In particular\, challenges associated with learn
ing a new modeling language and developing skills in the &lsquo\;art&rsquo
\; of modeling present organizations with formidable obstacles to realizin
g this transition. This paper hypothesizes that systems engineers may more
readily learn how to correctly model with SysML\, and develop intuition a
bout the art of modeling and using patterns\, if their learning references
a commonly and thoroughly-understood subject\, such as a board game. This
paper presents a case for the use of board games as subject matter for ne
w modelers. It demonstrates the concept with a sample model of Hasbro&rsqu
o\;s popular board game\, Monopoly\, and discusses the limitations of this
approach and potential adaptations that may broaden the applicability of
the learned skills to projects. Finally\, results from a small feasibility
assessment and concepts for more formal study to evaluate the hypothesis
are presented. \;
\n
\nSpeaker Bio:
\n
Matt is a 2020 graduate of Georgia Tech with a Bachelor's Degree in Aerosp
ace Engineering. Over the course of his undergraduate degree\, Matt comple
ted internships in areas spanning from Model-Based Systems Engineering to
Thermal and Fluids Analysis at organizations including NASA Glenn Research
Center\, The Aerospace Corporation\, and SpaceX. Currently\, Matt is purs
uing a Master's Degree in the department of Aeronautics and Astronautics a
t the Massachusetts \;Institute of Technology where\, \;under an N
SF Graduate Research Fellowship\, \;he researches spacecraft electric
propulsion in MIT's Space Propulsion Laboratory.
\n
\nAgenda (ED
T):
\n5:00 - 5:30 : President's Remarks
\n5:30 - 6:00 : Program<
br />\n
\nVenue:
\nVIRTUAL - See GlobalMeet call-in information<
br />\n
\nPARTICIPANT GlobalMeet Join Details - Join as GUEST
\n
Meeting Details Web Address: https://incose.pgimeet.com/INCOSE_GMSix
\nAccess Number: 1-6
05-475-5604
\nGuest Passcode: 460 320 4248
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